Stellaris fleet academy. more of the planet states, and info on the ships. Stellaris fleet academy

 
 more of the planet states, and info on the shipsStellaris fleet academy  At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use

If, however, you used the reinforce button to queue it, it will head immediately towards that fleet and try to. Add the Fleet Academy here to get the most value from that building on your new ships. Thanks for the tip! the 'b' key is the quick hotkey to dock up a ship at the nearest dock. Two things come to mind: The warship edicts (strategic resources to increase shields, energy weapons, kinetics, etc) can increase your fleet power by 50% instantly. Paradox Forum. Several tested scopes do not work. I had a fleet with 5 destroyers as long range snipers that went to 20 double PD section destroyers just to survive the missile swarms. Anchorages will provide only 4 naval capacity, regardless if there is a naval logistics office or not. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. Also your leaders effective life span is 150-180. Land warfare. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Assuming fire rate is calculated into the fleet power indicator. Fleet 2: 200/200 (200 units) of 3 Small Plasma Cannon corvettes , precog computer, T4 engines/sensors, fleet academy. 6 update. If you set their fleet stance to "Passive" you will be able to move them. When you lie to the naval academy about your skills Humor Archived post. Personally, I would say that stacking multiple experience bonuses usually isn't worth it, since getting +100XP already gives you Experienced ships but getting them to Veteran requires 1000XP. Fleet Academy: SHIP MODIFIER: as above. Watch as fleet A follows for the hyperlane jump then stops following. but you have to look at. A place to share content, ask questions and/or talk about the 4X grand strategy…It goes from "You lose naval capacity, but the Federation gains" to "You lose naval capacity. Order fleet A to follow fleet B. 9. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4 health would be perfectly balanced. Picket Positioning, Missile Distances, Target Priority. This is done by moving one or more fleets to orbit the target planet. [deposit id] effect add_district =. The AI decision to stop building new fleets at fleet cap is more optimal; currently, upkeep is so minor that going over cap is one of the reasons why humans outplay AI at the end game. 2; 2; 2; Reactions: Reply. Happy people produce more, build faster, populate faster. There is a station somewhere in the cluster that you need to kill in order to shut the nanites down. So you will have 2 or 3 building slots empty on a citadel. 1) You maintain a big fleet either by having a lot of planets. You want around 20 minimum for repeatables to see high power fleets, as many have said before, if you rush tech and get 30k at the start of midgame, you can easily get 500k at endgame. For example if cost, size and DPS are all equal then corvettes with 90 evasion and 1 health, destroyers with 90 tracking and 2 health and battleships with 0 tracking and 4. While a Protectorate, their Overlord gets a slight bonus to Influence. Now, since the one class listed is showing 11/11, those 8 points are coming from some other ship class. A 25k bastion requires 0 minerals per month. In terms of singleplayer, a composition of 80% artillery battleship and 20% carrier battleship will usually do the trick just fine, optionally with a titan (in which case, keep your carrier battleships in a separate fleet). Tell fleet B to travel to another system. There's also a return button on top of the fleet menu. 9 weapons shooting with 20% more accuracy and 20% more damage is massively outclassed by adding a single ship with 3 more weapons to the fleet. several FTL inhibitors : to prevent enemy fleets from just flying through the system to the rest of your empire. Late games of Stellaris are a micromanagement fiesta because of just how many micromanagement facets that particular jewel has. . how does this work? does it give ships built from the station that has the module those bonus's?Questions about Fleet Compositions and Ship Behaviors. I have a fleet strength of 9. What is most likely to cause the Fleet Manager to bug out is basically doing two things at once which impact the Fleet Manager. Could be a medical retirement at Fleet Academy. Struggling with fleet. #3. I created this mod based on: 1. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the. Content is available under Attribution-ShareAlike 3. CryptoFleet Power Here is the bit that got me interested bloating your fleet power for fun and profit. I'm playing on Normal Aggression, Normal Difficulty, Medium Galaxy, 4 arm spiral. The Fleet’s “Bombardment Stance” will Modify this further. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. MS is totally worth it for the shipbuilding bonus alone. Blorg Friends. Bigger populations push out borders more- allowing more resources to be mined. 48Dragon. If you are near your naval capacity and have positive income, build anchorages. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. ship_windup_mult = 4. After some time, the Star Hold is finally destroyed. A shipyard with a fleet academy will produce ships that start with a higher experience level. Stellaris: Suggestions. Command limit can be increased by some tech or ascension perks. Adding or Removing a Ship Class or Changing the Number of a Class in Your Fleet. The Admiral when they graduate from the academy. You don't gain 40% war exhaustion over a single lost fleet battle, unless, maybe when, that fleet literally represented all of your fleet power and the majority of ships in it got actually destroyed in the battle, and didn't just jump out. A fleet of 50+ corvettes, more if you can afford them. thanks :) really simplifies my construction a lot xD. 2 shield regen. Fleet academy, crew quarters, shipyard modules. Necrophage, this is just apart of the origin. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 106300 (100 000 Hull Points 5400 Armor 900 Shield) or 1,913 Zeta Tons of TNT in resistance (the energy required to blow up this ship is almost 2x the energy to blow up Mars) Damage: 23,4-58,7. A normal game is "over" after 300 years latest. Add their population to yours and your economy will snowball. Expand Your Fleet. More information can be found below. 651 23. Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. 1. Ships, when built, start off with zero experience, unless you have added a Fleet Academy building to your shipyard Starbase. Some folks might want to check. ) You can see a ship’s xp by opening the view panel for it. 1) The Fleet Academy in starbases gives "+100 Ship Starting Experience". Warship girls advisor. You cant merge event ships. Make room for 1 Titan with the tracking aura, other than that yes. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. The Military Academy can add another +10% Army Damage Source species: Uplift. growth makes this trait, in general, meh. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. Ship designs are more important than you may realize. 4=105% My corvettes are fucking intangible. The contingency weapon systems seem to prioritize large targets first anyway so you'll find your battleships/cruisers tanking for your destroyers/corvettes if anything. You understand trade hubs correctly. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们. ago. The fleet was mercenary rented and is in the "Biham" system in the attached save. General information about fleet in Stellaris. FLEET_BASE_FORMATION_SCALE = 8. This guide assumes you own all the DLC. Yesterday, i bought 4 fleet academies in my core systems and started to loose minerals for no good reason. * Are corvette swarms still good? * Does the fleet AI work if you combine 20x corvette, 5x destroyer and 2x cruiser? (or whatever mix)Anti-Air corvettes have 2 S-slots and 1 anti-air/missile slot. 1600/420 HP, 68% DR, 41. 3. Due to this, we want 50 percent of our fleet, made up of gun corvettes, using a mix of laser and kinetic weaponry. However, whenever I see another enemy fleet they always seem to have 10K fleetpower over me. Fleet Manager creates hundreds of 1 ship fleets while reinforcing fleets, I guess it adds to the lag since AI is using this as well. I just wish it was the other way around. [district id] effect add_planet. Stellaris. 0 Patch! Now with Anaheim Electronics!Fleet disappearing and combat strength confusion. Better research = better military. Does anyone know of a way to give experience to ships? I lost a few veterans and I really want them back. Here are our Stellaris tips to help you out. Download. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. PokeMageTech - ProNetNeutrality Aug 14 @ 5:39pm. Forum listRule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. - These planets are focused into Energy/Mineral and only this. The quicker you can kill an ai, the quicker you get their pops. but if you have that amount and a lot is in the fleet, it'll give a much larger dip. * Fleet Academy (+1000 crew exp when building new ships - requires shipyard or dockyard) * Parts Manufactory (-10% ship cost, -20% ship build time - requires shipyard or dockyard). A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. UPDATE: The fleet safely returned to the nearest planet they could find. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. Fleet academy, crew quarters, shipyard modules. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Verging into the trillions. I'm not quite sure how the user-interface is laid out in the console version, so it could be located in a. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. Stellaris - Ship experience modifiers and starting ship experience not working (2. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. When ordering the. For the crisis x25 games I go for 18 fleets plus fed. Report. 2. Example #1 - The edict Fleet Supremacy which gives +100 experience does not actually work. An Infinite Legacy game develops and progresses from game to game like traditional legacy games but with the following key differences: 1) Not One and Done: Can be replayed any number of times like a traditional board game. Between 1/2 and 2x your score. I never even reached the veteran rank as far as I know. Another possibly strong strategy is going pure destroyers. Absolute maximum fleet capacity is 260 if you have Apocalypse DLC, 250 if not. Always make your own if you can help it. Join. Badesumofu Field Marshal. I like to dedicate certain areas of my empire for fleet construction and others for repairs depending on the spaceport upgrades. Reply. Ships. Up to me, I would remove armies entirely, and just leave planets with a defense modifier based on planetary shields, bomb shelters and fortresses. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up with such a guide. Upgrade one at fleet academy spaceport, the other anywhere else. At the very least it's too. To be more precise, you have to enter the Academy on said island. Press X or Square to select your Fleets. Paradox Forum. Second priorities are anchorages and trading bases. It happens automatically. . Two separate times the same thing happened. The ship_starting_experience_add modifier does not work in anything except from the Mega Shipyard or the Fleet Academy. We don’t need a whole other set of infrastructure in the econ sim part of the game to show this. 5k strength, my (AI) opponent has 6k? I'll lose almost every time, and lose big. ago. 9. Shipyard starbase (usually only need 1). I want to reinforce from a different station that has many shipyards and a Fleet Academy. It doesn't do that and there's no option for it do that. Second: Name the fleets in order, not by when they were made, but by their admiral. It's currently the year 2440 in my game, and nobody has attacked me yet. If you like this project, you can help us to improve it . 56 votes, 18 comments. 2. About the Fleets Template. To reach veteran your ships need to be in. In early game weapons developement can be negelected a little. Stellaris: Bug Reports. Thank. Welcome to the Almost-1. Due to my academic workload, I, unfortunately, never had the time to really "get good" at the game, always opting for AI to automatically create my ships for me etc. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. I've got 7. Stellaris Real-time strategy Strategy video game Gaming. 015 damage per day to a single army… practically speaking: nothing. Finally, battleships crush cruisers efficiently. 9. THEN. I am aware that Stellaris has done their own shipyard, but I am not going to remove that one since it's an old version from 1. This. com Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild) actually work? Just gives the listed bonuses to ships the spaceport builds after the. War in stellaris is fought by your fleets which are made up of ships which are made up of individual components. Upkeep: 1 energy. And most of your ships won't survive that long even without an extra in the localisation files, the naval logistics office lacks triggered loc for gestalts in the way crew quarters and fleet academy do gestalts lack bureaucracy by their nature so the building should have triggered loc OR be restricted from gestalts (I prefer the former) Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. This page was last edited on 3 June 2018, at 14:56. Apr 19, 2018 32 0. Reply Caesitas • Technological Ascendancy • The first fleet composition we will discuss is a Corvette-based composition. 10% screen destroyers. Destroyers suddenly went from meh to that's the most PD per command point, papa need. Corvettes and destroyers were for SURE buffed, but designing a fleet around them is a more involved process and I have no experience with them. Shipyards: Inside Nebula systems (protected from sensors) build citadels with 6xShipyard Modules and buildings: Crew Quarters (-25% docked ship cost), Fleet Academy (+100 Ship starting experience), Colossus assembly yard, Titan Assembly yard. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand FleetThe fleet academy building does not show up in the orbital stations. you need to fully upgrade your shipyard for it to be able to make titans. 1A Game for Lisan: Belgium EU4 1. 3. Bozidar Radulovic. So, since I'm currently using. I just pump out a mega fleet of like 500 of then and cart that around the galaxy to invade whatever I need. There is a button there to set the system as forbidden for your guys. 0, lateral distance between ships in the fleet FLEET_BASE_FORMATION_DIV = 6 # 10, the number of rows in the fleet FLEET_FORMATION_CIRCLE_SHIPS_PER_LAYER_MULT = 11 # 4, the base number of defense platforms surrounding the starbase in each circle ( the number of defense. 2. The AI, in the early game, likes to run picket defense corvettes. Tips and Tricks for All Players Basics You can only colonize within your own territory. 0 unless otherwise noted. startledastarte • 7 mo. Harvest your homeworld's resources to make the ultimate weapon. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. 1) You maintain a big fleet either by having a lot of planets. uninstall than. Inferior: has 25-50% of your score in that category. that is the most important way to deal with maintainance costs. Hope it helps. Torpedo Carrier Cruiser: this is a weird design. So I decided to upload this new version and continue the update. The Fleet Academy will ensure those officers have up-to-date knowledge on the doctrines and practice of. May 15, 2016 9. What the hell. Harvest Habitable Worlds. A. ago. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. You can also take Galatic Force Projection, though if I'm solely after naval capacity I'd rather take Grasp the Void. Forum list Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. And you can't have several fleet academies on a single spaceport. Steps to reproduce the issue. This Mod Must always be located below ANY shipsets. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. DON'T put Shipyards in black hole systems "for easy science" - it needs all 4 building slots (crew quarters + fleet academy + titan yards + colossus yards), so you can't waste a slot on observatory. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. what are you talking about, of course you can build titans at the mega ship yard. . . There are five different fleet compositions I use: Corvette swarm: massed Corvettes, don't include any other ships in this fleet as Corvettes are all about speed. But it some of the designs were less effective in combat. - Naval capacity is supposed to be the maximum number of ships you may build. Hi guys! I'm on a playthrough right now and all the sudden my reinforce fleet button vanished, and I also can't see the [fleet size/fleet capacity] stat anymore, I should have 4 x (120/120) and 1 x (72/120) fleets. Put 28 of those in a single fleet and assign a decent admiral to lead it, and that should get you 150k or more fleet power. 0 coins. I ended up winning it finally by taking 20 corvettes off and adding 10 battleships to both fleets, as well as adding the 33% fire rate war doctrine. Since other AI. It takes 10 days for armies in orbit to land on a world. Then again stellaris is a strategy game on a massively difficult to comprehend scale. To merge fleets in Stellaris, you need to select your Desired Fleets, hold Shift, and press the Merge Fleet Hotkey, G, on PC. Thread starter para_dox; Start date Aug 4, 2018; Jump to latest Follow Reply Menu We have updated our. #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. I want the replacements for those lost. Shipyard starbase (usually only need 1). 9k. So if you have 100 command limit in a fleet it should be 50 frigate bombers, 20 destroyer brawlers, and 5 screen destroyers. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet *should* look like. hanuman. spectre73. 28 Badges. fleet during war and less macro to do, Put some of that feudal society on top of it. I have Fleet Supremacy edict turned on already There is a corvette being built at Fiiris Station, this station has a Fleet Academy, expected result is that it should have. I then go to the fleet manager and build out the rest of the ships to be the escorts. I started planning trait combinations and how to achieve them for every resource a pop can produce in Stellaris: Food,. Load save, watch fleet spin around in the Biham system. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. That said, Paradox is just publisher and game is being done by Nimble Giant studio, who made the last Master of Orion. ; About Stellaris Wiki; Mobile view Starbase#Fleet Academy. how does this work? does it give ships built from the station that has the module those bonus's?A: A black hole, if you're noticing that the green marker that usually appears when using the build megastructure button on the construction ship isn't there, that's a vanilla issue, the same thing occurs. Excess armies are initially placed in a reserve area behind the frontline and replace any. - Build Orbital Ring - Upgrade to Tier 2 - Build or queue shipyard, fleet academy will still not show in the buildings slot Upload Attachment. crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. 3. You don't immediately get forced into a white peace upon reaching 100% war exhaustion. This page was last edited on 3 June 2018, at 14:56. pisautave • 2 yr. -Vassals donate fleet cap to you, they follow you into any war. Question. When you're naming your fleets, I have two recommendations. Done. 2. * Fleet Academy (+1000 crew exp when building new ships - requires shipyard or dockyard) * Parts Manufactory (-10% ship cost, -20% ship build time - requires shipyard or dockyard). In just one year, that's 3600 minerals conserved. Imo build citidels w 3 anchorages 1 shipyard naval logi and fleet academy the sum with shipyards 1 anchorage 3 gunns and a hangan and trade w farms on em w naval logi and crew quarters. 1a) By having lots of territory with a ton of mineral/energy resources in them. Experienced (100–1000 XP): Ship gains +10% to its weapons damage. The door leads into a room called “ Armaments of the On e” and can be unlocked with. Beyond that, the only ships ive had get to the higher. Not a vassal fleet, not mercenary fleet, not marauder fleet (not midgame), if its scavenger fleet its not a kind I've seen (3K mix of corvettes and destroyers, Scavenger fleets I've seen are only like 10 corvettes). Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. Op · 2 yr. Space warfare. And against the AI no you wont be at a disadvantage. Posted by u/LOST_TALE - 5 votes and 5 commentsCreate a Ship type with no weapons/shields ect, then ‘upgrade’ your fleets to that design. Anchorages are a major source of naval capacity. what are you talking about, of course you can build titans at the mega ship yard. Thanks for the tip! the 'b' key is the quick hotkey to. Hello Paradox Forum! I have a question regarding the Fleet Academy Module for spacestations. Lithoid is a natural bonus. It has great. So what the "Relative power" is consisted of? And what are its values? And most importantly, what the heck is the "Fleet Power"? - Technology level may be pretty straightforward, the more tech the other guy has, the higher it gets. Early using small fleets 4 times 10 ~16 T1 just plop on a gun laser rocket. Since the former creator stopped updating anymore, and I personally believe this mod is a "must-have". several FTL inhibitors : to prevent enemy fleets from just flying through the system to the rest of your empire. Stellaris Infinite Legacy is the first of Academy Games’ series of Infinite Legacy titles. You'll notice a different icon for the fleet-- rather than the red "ZZZ" it'll have an orbit icon, and you'll notice your maintenance costs drop. You get way more starbase capacity than you need for other purposes, so you may as well spam anchorages. Last edited on 3 June 2018, at 14:56. The vast majority of starbases should be Anchorage bases for naval capacity. 10% screen destroyers. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. Please mark my post as the answer for the thread so that all other players in the same situation as you are, wil quickly find answer. ago. If it's 86 then your fleet is at full strength, 110 is the maximum it can be. Missiles and disruptors have been buffed in 3. As for your construction ships and science ships, their fleet stance is by default set to evasive -- meaning they will not move through systems with hostile fleets. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. There is a button there to set the system as forbidden for your guys. Steps to reproduce the issue. If I want to quickly turn a Starbase into a Shipyard with a Fleet Academy, I still have to wait for at least one Shipyard module to be constructed before I can queue up a Fleet Academy. Stellaris Real-time strategy Strategy video game Gaming. They prevent you from leaving the system they're in by using a different hyperline than you've used to enter the system. Stellaris Ship Design Guide 2023 [3. 3. All starbase bonuses aren't being applied. More. This mod was created with the intent to clean up the fleet formations. Disruptors and Missiles are the best weapons, but Autocannons and Point Defense (energy, not flak) are potentially options as well. I was gonna say a leader cap of 230 seems excessive (what mine jumped to. The official. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. 15-20 is starting to become regular. Let's you play a Fleet Based Empire. Is there a point in putting them in all stations, or do i only need one? An awakened empire is angry everyone has nice things and is claiming everyone's planets, and I need all the help I can get 😂. This Mod is backward compatible with 3. Nothing you can do about it. 花费:100360. Cleveland Leader Class:Admiral Experts in kinetic weapons, skilled in line warfare with large numbers of cruisers, are keen to dump large amounts of ammunition in a short period of time. It allows players in a federation to build higher tech ships using some of their donated naval capacity, effectively making the entire federation stronger then otherwise possible. Pretty easy, just click on a fleet and it will list you all ships inside that fleet, then click on the icon in the right that is left from the disband ship icon, if you open that, you will see all information about the ship including the experience rank and the damage output as well as built in components and so on. Stellaris Wiki Active Wikis. 3D Fleet Formation. Upload Attachment File(s) attached Bug with. This guide will aim to teach you basic information that isn't readily apparent. Add 2 different T3. Ships serve as your primary means to explore the galaxy and engage in combat. #####. 6. Tracking counteracts evasion, and evasion is a significant part of how corvettes (and to a lesser extent, destroyers) stay alive. Anchorages: These can be virtually anywhere, though should not be left in vulnerable locations. to "I am one with the fleet!" Reply reply. The official headquarters of Fleet Command is located in London. Put 28 of those in a single fleet and assign a decent admiral to lead it, and that should get you 150k or more fleet power. Advertisement Coins. This may not seem like much, but Starbase upkeep is huge - a titan assembly 6-shipyard citadel with a fleet academy has a monthly upkeep of 23 energy credits alone, and a 6-anchorage star fortress with an NLO is 12. Hover with the mouse over the credits/mineral icon in the top left corner to get a list telling you what your income and maintenance costs are or just click on it (just for credits). You need to always be prepared for war and constantly increase the limit of your fleet. if you're going in on the lighter side, your fleet should be designed to counter theirs (see the preceding technology section for their ship designs) and your should make sure your engagements are favorable. My experience is that in the early game, starbases with hangar bays and/or gun batteries give very good defensive power for their alloy cost. Its not a bug. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. Reply More posts you may like. The foothold scenario is meant to have actual nations on Mars etc, potentially going out as far as Ganymede. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. It's when you start having multiple maxed fleets that upgrades make the most difference and become very important.